因為想玩玩不同的題材
自攝影器材展之後有想要買腳架的念頭
雖然買相機時有送但我是完全不敢用它…
由於自己沒有交通工具代步一定得揹著走
考量便攜性下能有一定的穩定性
所以第一隻就直接上碳腳
畢竟能帶得出去的腳架才是好腳架
又經過兩個月尋找與實地比較後最選擇Tiltall (帝特) TC-284N
並搭配雲台Skyler SH2036
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年份: 2013 年
Skada 1.4-12 修改數值單位 (WOW 5.3)
最新for WOW 5.3版的的Skada有再改一些東西,
像DPS值等會直接用 Skada:FormatNumber(number) 裡定義的格式,
所以只要改skada.lua即可:
function Skada:FormatNumber(number)
if number then
if self.db.profile.numberformat == 1 then
if number > 100000000 then
return ("%02.2f億"):format(number / 100000000)
elseif number > 1000000 then
return ("%d萬"):format(number / 10000)
elseif number >; 100000 then
return ("%02.1f萬"):format(number / 10000)
elseif number > 10000 then
return ("%02.2f萬"):format(number / 10000)
else
return math.floor(number)
end
else
return math.floor(number)
end
end
end
Skada 修改數值單位 & DPS統計移除小數點 for 1.4-10
最新版的Skada有修正一些東西,舊的改法不能用了,一樣是改Skada:FormatNumber(number)這個函式,改法如下,主要是最後return內容不一樣:
function Skada:FormatNumber(number)
if number then
if self.db.profile.numberformat == 1 then
if number > 100000000 then
return ("%02.2f億"):format(number / 100000000)
elseif number > 1000000 then
return ("%d萬"):format(number / 10000)
elseif number > 100000 then
return ("%02.1f萬"):format(number / 10000)
elseif number > 10000 then
return ("%02.2f萬"):format(number / 10000)
else
return math.floor(number)
end
else
return math.floor(number)
end
end
end
另外Skada的DPS統計值會有小數,個人覺得那小數點佔空間又沒啥意思也一併改掉。
主要會修改的檔案有Damage.lua、DamageTaken.lua和Healing.lua這三個檔案,找到類似下面內容的函式,
d.valuetext = Skada:FormatValueText(
Skada:FormatNumber(totalhealing), self.metadata.columns.Healing,
string.format("%02.1f", getHPSByValue(set, player, totalhealing)), self.metadata.columns.HPS,
string.format("%02.1f%%", totalhealing / set.healing * 100), self.metadata.columns.Percent
)
可以直接用 %02.1f 當關鍵字快速出來。但不要為了求方便把所有的 %02.1f 換成 %d ,反而會造成問題:
d.valuetext = Skada:FormatValueText(
Skada:FormatNumber(totalhealing), self.metadata.columns.Healing,
string.format("%d", getHPSByValue(set, player, totalhealing)), self.metadata.columns.HPS,
string.format("%02.1f%%", totalhealing / set.healing * 100), self.metadata.columns.Percent
)
還有在Tooltip顯示的DPS值也要一起改,在Damage.lua,如下所示在248行將數值型態改為%d:
-- Tooltip for a specific player.
local function dps_tooltip(win, id, label, tooltip)
local set = win:get_selected_set()
local player = Skada:find_player(set, id)
if player then
local activetime = Skada:PlayerActiveTime(set, player)
local totaltime = Skada:GetSetTime(set)
tooltip:AddLine(player.name.." - "..L["DPS"])
tooltip:AddDoubleLine(L["Segment time"], totaltime.."s", 255,255,255,255,255,255)
tooltip:AddDoubleLine(L["Active time"], activetime.."s", 255,255,255,255,255,255)
tooltip:AddDoubleLine(L["Damage done"], Skada:FormatNumber(player.damage), 255,255,255,255,255,255)
tooltip:AddDoubleLine(Skada:FormatNumber(player.damage) .. " / " .. activetime .. ":", ("%d"):format(player.damage / math.max(1,activetime)), 255,255,255,255,255,255)
end
end
還有這裡,還459行:
-- DPS-only view
function dpsmod:GetSetSummary(set)
return Skada:FormatNumber(getRaidDPS(set))
end
function dpsmod:Update(win, set)
local max = 0
local nr = 1
for i, player in ipairs(set.players) do
local dps = getDPS(set, player)
if dps > 0 then
local d = win.dataset[nr] or {}
win.dataset[nr] = d
d.label = player.name
d.id = player.id
d.value = dps
d.class = player.class
d.valuetext = ("%d"):format(dps)
if dps > max then
max = dps
end
nr = nr + 1
end
end
win.metadata.maxvalue = max
end